O FATO SOBRE THE FIRST BERSERKER: KHAZAN QUE NINGUéM ESTá SUGERINDO

O fato sobre The First Berserker: Khazan Que ninguém está sugerindo

O fato sobre The First Berserker: Khazan Que ninguém está sugerindo

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

A gameplay parece amplamente a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do jogo. Khazan tem entrada a 3 MODELOS por armas: lança, espada grande e empunhadura dupla usando espada e machado, utilizando cada uma dessas armas tendo sua própria árvore por habilidades onde o jogador consegue montar builds completamente variados de modo a o exatamente Espécie de arma.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Este estilo por animação 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para qual os jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.

Isso nãeste foi reflexo The First Berserker: Khazan único dos aumentos DE minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Esses problemas do balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples do se resolver utilizando 1 patch futuramente, mas fica aqui este sinal por que certas partes do jogo não parecem justas utilizando este jogador.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

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